![]() ![]() So when you find something new to strap to your ship, you'll have to compare its prerequisites to your level and perks, as you might not be able to use it. XP feeds into your level, which determines the strength of the enemies you face as well as dictating the gear you can use. These delays don't affect the pace of the game as much as they make changing weapons something you'll plan rather than doing on the fly. It's a lot to keep track of, and if you're burning through missions and changing your weapons frequently, the short time delay while a new module is winched into place becomes something to watch out for as it leaves you unable to fire. These need to be charged before you can use them, like a Street Fighter super, and there's a recharging shield (some only charge when you boost) armour plating nanobots to make repairs damage limitation devices and modifications for your weapons so they do more damage, disable shields or earn you more XP from a kill. Most ship upgrades come in the form of new guns, secondary weapons such as homing missiles, and special attacks like a static electricity surge that can knock out nearby vessels. New ships can be bought from bases with ship dealers, but you'll need a lot of credits. Maybe it's something absolutely terrific you've never seen before. It might just be scrap metal or trade goods, but it could be a new gun or a missile refill. Shoot down a pirate, open a chest (though since we're in space they're cargo containers) or come across something randomly floating in the void while roaming around, perhaps the remains of a transport ship that exploded long ago, and you'll get some rewards. Lastly, Kickstarter backers will get access to the demo on Steam this year after a successful campaign.Space is absolutely full of loot. ![]() Of course, we still have a lot of our own ideas to add to the basic game: from New Game+ to giant space monsters, so we’re excited to see how many of these stretch goals our community will unlock.” “We are returning to Kickstarter to give our biggest fans the opportunity to be involved and influence the development of the game at an early stage. Michael Schade, CEO and co-founder of ROCKFISH Games, said: Rubin has worked in other triple-A games such as Destiny, Assassin’s Creed II, and The Walking Dead. ROCKFISH Games is working with creative minds such as Joshua Rubin. EVERSPACE 2 not only creates a powerful gaming experience, but also one that is visually impressive in the beautiful infinity of space where breathtaking cinematic scenery invites – encourages – exploration. Soon the player discovers what it means to evolve from a former military clone to a truly real person. As one of the surviving clone pilots, the player will have to face the remnants of his past the cloning program has been canceled, the colonial authorities have placed a bounty on him. The story of EVERSPACE 2 continues from its successful predecessor. As such, it will present fast-paced space combat in the well-known EVERSPACE style. Despite all the innovations, though, EVERSPACE 2 remains true to its space shooter core. Thanks to the expanded perks and a brand new class-based player ship system with dozens of models, players can also fully customize their spaceship to their individual playing style with weapons, plating, and equipment, similar to classic RPG character development. Furthermore, the game will have classic RPG elements and extended storytelling. Instead of the previous roguelike game mechanics, the focus in EVERSPACE 2 will be on open-world gameplay. Moreover, the campaign will end on November 4th.ĮVERSPACE 2 promises to completely surpass its predecessor in both quality and scope. ![]() The Kickstarter campaign for this new open-world space shooter started today with a base funding goal of 450,000 EUR (493,000 USD). Rockfish has launched the Kickstarter campaign for EVERSPACE 2.
1 Comment
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |